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	<title>Comments on: Part 3: Multi-Tile Shader Setup/Rendering in Maya.</title>
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	<link>http://www.disopolis.com/wordpress/2011/part-3-muli-tile-shader-setuprendering-in-maya/</link>
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		<title>By: Dariush Derakhshani</title>
		<link>http://www.disopolis.com/wordpress/2011/part-3-muli-tile-shader-setuprendering-in-maya/#comment-1003</link>
		<dc:creator><![CDATA[Dariush Derakhshani]]></dc:creator>
		<pubDate>Tue, 18 Dec 2012 20:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.disopolis.com/wordpress/?p=135#comment-1003</guid>
		<description><![CDATA[If you&#039;re using VRay, you don&#039;t need to set it up with the Layered Texture node like this. All you need to do is make sure your textures are named *_u1_v1.png, *_u1_v1.png, etc. For example, diffColor_u1_v1.png and diffColor_u2_v1.png. Those correspond to the UV layouts like you have above. But instead of using the Layered Texture, use 1 FileImport node and in there put in the name of the texture file in this syntax: diffColor.png. At render time, VRay will automatically load the correct u1_v1 map of UV at 0,0, then u2_v1 for UV 1,0, and so on.]]></description>
		<content:encoded><![CDATA[<p>If you&#8217;re using VRay, you don&#8217;t need to set it up with the Layered Texture node like this. All you need to do is make sure your textures are named *_u1_v1.png, *_u1_v1.png, etc. For example, diffColor_u1_v1.png and diffColor_u2_v1.png. Those correspond to the UV layouts like you have above. But instead of using the Layered Texture, use 1 FileImport node and in there put in the name of the texture file in this syntax: diffColor.png. At render time, VRay will automatically load the correct u1_v1 map of UV at 0,0, then u2_v1 for UV 1,0, and so on.</p>
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		<title>By: Ilona</title>
		<link>http://www.disopolis.com/wordpress/2011/part-3-muli-tile-shader-setuprendering-in-maya/#comment-327</link>
		<dc:creator><![CDATA[Ilona]]></dc:creator>
		<pubDate>Tue, 14 Feb 2012 16:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.disopolis.com/wordpress/?p=135#comment-327</guid>
		<description><![CDATA[Thank you for this tutorial!! It was great helpfull for me in exploring powers of Maya!:)]]></description>
		<content:encoded><![CDATA[<p>Thank you for this tutorial!! It was great helpfull for me in exploring powers of Maya!:)</p>
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