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	<title>Comments on: xyzWPP pass tutorial</title>
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	<link>http://www.disopolis.com/wordpress/2012/xyzwpp-pass-tutorial/</link>
	<description>VFX portfolio</description>
	<lastBuildDate>Tue, 16 Apr 2013 04:25:48 +0000</lastBuildDate>
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	<item>
		<title>By: Alex Martinez</title>
		<link>http://www.disopolis.com/wordpress/2012/xyzwpp-pass-tutorial/#comment-1015</link>
		<dc:creator><![CDATA[Alex Martinez]]></dc:creator>
		<pubDate>Tue, 16 Apr 2013 04:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.disopolis.com/wordpress/?p=259#comment-1015</guid>
		<description><![CDATA[Dude this is awesome!]]></description>
		<content:encoded><![CDATA[<p>Dude this is awesome!</p>
]]></content:encoded>
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	<item>
		<title>By: Barros</title>
		<link>http://www.disopolis.com/wordpress/2012/xyzwpp-pass-tutorial/#comment-1012</link>
		<dc:creator><![CDATA[Barros]]></dc:creator>
		<pubDate>Sat, 06 Apr 2013 13:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.disopolis.com/wordpress/?p=259#comment-1012</guid>
		<description><![CDATA[Hi Tomas, I don´t think you can. But why can´t you put your elements in nuke 3d space? Or if you own NukeX you can use a static particle simulation to then lay out your cards over a surface. 

Deep compositing is very different from this, the pixel values hold a lot more information than just rgb to xyz positions.]]></description>
		<content:encoded><![CDATA[<p>Hi Tomas, I don´t think you can. But why can´t you put your elements in nuke 3d space? Or if you own NukeX you can use a static particle simulation to then lay out your cards over a surface. </p>
<p>Deep compositing is very different from this, the pixel values hold a lot more information than just rgb to xyz positions.</p>
]]></content:encoded>
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	<item>
		<title>By: Tomas</title>
		<link>http://www.disopolis.com/wordpress/2012/xyzwpp-pass-tutorial/#comment-1008</link>
		<dc:creator><![CDATA[Tomas]]></dc:creator>
		<pubDate>Thu, 04 Apr 2013 14:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.disopolis.com/wordpress/?p=259#comment-1008</guid>
		<description><![CDATA[Hi, thanks for nice tutorial, I would suggest also this one:
http://www.lookinvfx.com/2-5d-relighting-nuke/

But I would have a question. Is it possible to use a pointcloud - xyz pass - technique for depth compositing? I mean something similar as a compositing via Z-depth channel (fusion knows to do it easily, but without any anitialising). I am looking for some technique where can I easyli put 2d objects in to my 2,5D comp with ANTIALIASING in a space.
Thanks for any helps]]></description>
		<content:encoded><![CDATA[<p>Hi, thanks for nice tutorial, I would suggest also this one:<br />
<a href="http://www.lookinvfx.com/2-5d-relighting-nuke/" rel="nofollow">http://www.lookinvfx.com/2-5d-relighting-nuke/</a></p>
<p>But I would have a question. Is it possible to use a pointcloud &#8211; xyz pass &#8211; technique for depth compositing? I mean something similar as a compositing via Z-depth channel (fusion knows to do it easily, but without any anitialising). I am looking for some technique where can I easyli put 2d objects in to my 2,5D comp with ANTIALIASING in a space.<br />
Thanks for any helps</p>
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